Remember Me is a science-fiction/cyberpunk style action/adventure game, set in the dystopian future of Paris. The player takes control of an ex-memory-hunter named Nilin, who has recently had her memories deleted, and is now on the run and seeking to remember her past. She is assisted by a group of people known as the Errorists, which most regard to be like terrorists and dangerous, and they seek to topple the powerful corporation, Memorize.
In this particular future, Memorize has developed a system called the Sensation Engine (SENSEN), which allows users to upload and share their memories onto the internet, or even delete unpleasant ones. Users can also buy memories – for example, you can overhear someone buying another person’s ‘first kiss’ memory at a kiosk in Upper Paris. Creepy. About 99% of the population is hooked up to this system.
Remember Me’s gameplay really does try hard to set itself apart from others, and there’s some cool stuff in here.
For example, you get to remix people’s memories. You’ll be actually entering their heads and making adjustments to their memory sequences, so things play out differently (in their minds), and that they’ll remember it as such, and obviously, you’ll be doing it in such a way to your benefit. It’s kind of disappointing that I didn’t get to do this as often as I liked, whenever I like, but it’s really understandable. Can you imagine a character with that kind of power let loose, mixing around people’s memories any old how? Actually, that’s pretty much why the character you’re playing was originally imprisoned.
Also, parkour. Don’t forget parkour and free running. Jumping from roof to roof, hanging on to pipes and climbing about the city – again, this seems to have become a staple of modern day gaming. Remember Me particularly does it quite well, perhaps thanks to its stunning setting.
Imagery & Setting
Basically, what you’ve got here is a dystopian cyberpunk Paris. The scenery is gorgeous, detailed, and very nicely intricate. At the same time, though, there’s a fair lot of dungeon crawling and sneaking about generally swamped slums. That sort of setting, for perhaps obvious reasons, brought to mind Bethesda’s Dishonoured game.
Of course, it’s a bit sunnier in this game, especially when you’re up topside.
Weapons & Skills
During combat, Remember Me comes across as mostly a beat-em-up kind of game. If you’re looking for guns, the closest you’ve got is The Spammer and the junk bolt, but otherwise, it’s largely punches and kicks.
Combat is fluid, and you have plenty of acrobatics and jumping over enemies and dodging attacks. Combos are emphasised in this game, and can be created and customised to the player’s liking, using the moves from the four different Pressen families – for example, you have power pressens, which inflict more damage, and the healing Pressens, which grant some regeneration to Nilin for every attack landed. The Creative Director for the game has stated that there are 50K combos possible, and it rather makes for fairly adaptive gameplay. Furthermore, combos can be changed and customised during combat.
You’ve also got S-Pressen abilities, which are basically special attacks, and they are quite a joy to bang around with. S-Pressens require focus to be built up, through attacking or being hit, unsurprisingly. The first S-Pressen you get, for example, is the Sensen Fury, which lets you chain attacks without following combos, as well as drift from one enemy to another with ease. It’s absolutely lovely to watch. Also, dig the names of the S-Pressens, such as “Logic Bomb”, “Rust in Pieces” & “Sensen DOS”
Characterisation & Plot
The plot, I’d say, is much better than the common fare. Not by how deviously genius it is, but by how careful they were in unfolding the story for the viewer, and it’s nice. I believe that this is something that Capcom has managed to continuously do well in.
The characters themselves are not bad, and thanks to the excellent voice acting, they came off quite well.
Interaction with others seems to be typically lower than most games, and story progression seems very linear, and you transit from one point to another pretty quickly. It’s efficient, I suppose, but it’s a bit of a waste to not get to run around the splendid city for no reason other than to enjoy it, or to strike up small talk with the common folk. Slumming it in the slums gets a bit boring.
I also have to admit that I was surprised that we’ve got a main character that’s not a Caucasian male. It’s a nice and pleasant sort of surprise, since it goes against that very popular and very tiring stereotype of white-bloke-hero. The best part of it is that Nilin isn’t treated differently because of her race or gender, and it’s solid good representation here. I don’t know if I would say this is a game changer, but it is something that I really like, and wish would occur more often.
As a whole, Remember Me is a fun game to go through and explore. The dynamic setting is intriguing, graphically speaking, and both the gameplay and combat is addictive. The game’s concept is also creative and memorable (haha see what I did there?), and will likely be remembered for years to come.
Ratings 4 out of 5 Stars
by Chua YuXuan
© POPCulture Online 2013, All Rights Reserved