Crysis 3 is the third main installment in the first-person shooting game series, Crysis, by Crytek, and it takes place some twenty-odd years after the events of its predecessor, Crysis 2. The setting is a typical, science fiction dystopia New York, but with a major twist – the city is brimming with beautiful rainforests and dense swamps. Quite a charming landscape, actually, and adding to that, the beautiful graphics of the game only serve to create an overall, amazingly beautiful and immersive backdrop for it.
Crysis 3 is fairly nice to play around on, mostly because of the large arsenal and range of customisation made available to the player. There’s plenty of sneaking around and killing off enemies from afar, and one gets to kill both humans and aliens, both of which are spread out around the city.
Gameplay is rather linear, and to be frank, short. It’s also a little bit easy, especially because of the ability to exploit the cloak-and-bow tactic with ease.
Something that’s a little irritating is the enemy AI, as enemies seem to be able to find the player immediately once he’s uncloaked regardless of where the enemy is, which seems a little unrealistic. On the other hand, it does make the game a tad bit more challenging, so it’s possible that that’s the whole point of it.
The graphics of the game is quite obviously, amazingly brilliant. It’s life-like and incredibly intricate and detailed, and it really draws you into it that way. It’s the little things, such as the way the grass moves as the wind blows and the vividness of the landscape that really demonstrate just how stellar and realistic it is. Set design is also fantastic, as both the outdoors and interiors appear to be carefully considered.
There’s nothing to criticise here, because it’s just brilliant, and you’ll most certainly agree once you’ve seen it as well.
WEAPONS & SKILLS
As mentioned previously, you’ve got a large arsenal of weaponry made available, and that’s nice. There are a lot of standard human weapons, as well as disposable alien weapons that you can pick up and toss once you’ve finished up its rounds. The emphasis here seems to be on experimenting with the different ways you could use your various weapons to make a kill. While combos don’t seem to be quite as clever or require as much thought as other games might require, it’s still nice to have such a massive range of options.
There’s also not too much strategic thinking involved, and as a first-person-shooting game it’s mostly run-and-shoot, or stalk-then-shoot. It’s up to you how you want to play it, and there’s no penalty or reward to choosing either, so, again, plenty of experimentation about.
Crysis 3 introduces the predator bow, and in all honesty, it rather reminds me of the one that Hawkeye from Marvel uses. Interchangeable bow tips and arrows strong enough to be used repeatedly (it’s real nice that you get to retrieve them from fallen prey, since the amount you can carry is quite limited) are all popular enhancements in science-fiction bows, so it’s no surprise to see it here. For example, one is able to fire an electro arrow into water bodies to fry enemies that are standing around in it. Another note to make about this bow is that it can be fired while being cloaked, which makes for my next point.
Being able to stay cloaked and kill at the same time makes for combat being much easier. Cloaking may consume energy, but it doesn’t deplete very quickly and yet charges up fast when you’re not using it. As a result, staying in stealth is not difficult, as long as you remember to make occasional stops to good hiding spots to charge up the suit. Combined with the ability to fire the bow while hidden, it pretty much makes the game a breeze to go through.
The nanosuit’s performance is also quite brilliant too, unsurprisingly. There are different modes for one to function in, such as stealth, which is what provides the cloaking function mentioned above, and also the armor and speed modes, which should be fairly self-explanatory. The visor also detects heat signatures and allow the player to hack various enemy equipment remotely. There’s a mini-game to get through when you’re trying to hack into something, and while it’s not particularly irritating, I thought it was a bit pointless. On the other hand, it might be nice for some other people though.
Regardless, as with the ability to make use of water bodies to electrocute enemies with ease, being able to hack into CELL equipment to turn them on CELL operatives is nice, since it’s hard not to enjoy being able to manipulate or maximise the environment to the player’s advantage.
While I’m generally not too fond of multiplayer games, it’s worth mentioning that Hunter mode seems interesting enough. At the same time, it’s mostly standard stuff, and it’s probably nothing ground-breaking for FPS games.
PLOT & CHARACTERISATION
Voice acting for the characters is done quite well, which is a plus, allowing the experience to be a bit more immersive.
On the other hand, the plot of the game is mostly dry, and there’s nothing particularly engaging or exciting about it, bordering on being a bit typical. Characters also seem flat at times, even to the point of being a bit generic. Psycho, for example, has got a nice Cockney accent going on, but he really doesn’t seem to be anything interesting beyond it. Hence, despite the voice acting, it’s difficult to connect to and relate to the characters, which is a fairly important point in fiction.
Arguably, most people don’t play first-person shooting games for the plot, or even the characters. Maybe it’s just me, but I can’t help but find that a little bit annoying. There’s a lot of potential out there in the setting that had been established, and it feels like a bit of shame that it’s not being used.
Crysis 3 has got a fair bit of great things there. While it may not have been overtly brilliant, it does its job enough as a first-person shooting game, and if anything, the spectacular graphical quality of the game should be sufficient enough of an incentive to draw contemplating players.
Ratings: 4 out of 5 stars
By Chua Yuxuan
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